Thursday, February 21, 2013

Rulebook Chapter Organization

Book of Art, Timothy Ely
So I've been going round and round on how the chapters of the book should be organized, and I think I finally have an outline that will work.

  1. Introduction
    1. Copyright/Credits/License
    2. Welcome To WarStrike!
    3. Who We Are (And Aren't)
    4. How WarStrike Is Different
    5. What You Need
    6. Overview of Play
  2. The Basics
    1. Models
    2. Units
    3. Strike Forces
    4. Table & Terrain
    5. Rolling Dice
  3. The Turn
    1. Overview
    2. Starting Phase
    3. Action Phase
    4. Close-Combat Phase
  4. Movement
    1. Moving Infantry
    2. Moving Vehicles
    3. Movement Special Rules
  5. Visibility
    1. Visibility & Ground
    2. Visibility & Area Terrain
    3. Visibility Special Rules
  6. Shooting
    1. Who Can Shoot
    2. Target Selection
    3. Rolling To Hit
    4. Rolling Saves
    5. Rolling To Kill
    6. Removing Dead Models
  7. Close-Combat
    1. Who's In Close-Combat
    2. Defensive Fire
    3. The Close-Combat Cycle
    4. Winner Consolidation
  8. Deployment
    1. Mission Selection
    2. Objectives
    3. Hostages
    4. Deploying Your Strike Force
    5. Reserves
    6. Mission Special Rules
  9. The Missions
    1. Meeting Engagement
    2. Over The Top (No Man's Land)
    3. Broken Arrow
    4. Exfiltration
    5. Bridgehead
    6. Interception (Hostage Rescue)
  10. Factions
    1. The Human Republic
    2. The Colser
    3. The Genii
    4. The Fallen
    5. The Gruin
    6. The Turids
  11. Forces
    1. LaansArmie
    2. Fallen
Not all of this is done. In fact, most of it isn't. Some of it will also change. Much of what is already done needs to be shuffled around a bit. But it does serve as a sort of target for what our first Alpha release needs to include.

Thoughts?

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